XBOX360 WAW ZOMBIES ONLINE USB MODS!!!
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XBOX360 WAW ZOMBIES ONLINE USB MODS!!!
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STATUS: ONLINE
Includes:
Godmode
noclip
give all
dropweapon
unlimited ammo
automatic semi-auto weapons
higher jump height
use of the start button
toggle game speed
cartoon mode
tons of points for revive
notarget, ai_disablespawn, ai axis delete (all zombies deleted and stop spawning, toggleable of course)
faster movement speed
far away revives and long down time
triple tap when double tap bought
long knife range
laser...
two basic control sets
KICK MENU
Developer clantags ("rain", "cycl", "cyln", "move")
Controls:
START -- activate mods
BACK -- switch controls
RB -- noclip
LB -- godmode
Controls (MAIN)
DPAD UP -- notarget, delete zombies, disable spawning
DPAD RIGHT -- give all guns
DPAD DOWN -- drop current weapon
Controls (KICK)
DPAD UP -- notarget, delete zombies, disable zombies
DPAD RIGHT -- switch between which player you can kick
DPAD DOWN -- kick the selected player
Controls (TOGGLES)
DPAD UP -- toggle cartoonmode
DPAD RIGHT -- toggle arcademode (needed for the tons of points from revives)
DPAD DOWN -- toggle gamespeed
NOTES:
For the kick menu: It will say "unknown command_x" with x being the number of the player that down on the dpad will kick. The numbers correspond to the players position on the scoreboard. You can only kick when you are host, so you will always be player1...
You need to put this on your profile, rehash and resign, and then resume game. Save and quit and then you have the mods...
To use grenades and monkeys and moletovs, just open the menu and change your button layout. Press B to exit the menu, and then you can use your grenades and whatnot. Press start to bind the mods back.
Arcade needs to be on to get a ton of points from revives. It also usually doesn't work on the first revive for some reason.
It's hard to keep track of whether arcademode is on or not, so I binded notarget to the same button... When on the toggles control set, if you press dpad right and it says notarget on, then arcademode is on, if it says notarget off, then arcademode is also off. Unless, you already had notarget on by pressing dpad up in the main control set...
Button binds work even when you're not host. Noclip, godmode, give all, dropweapon, cartoonmode... Timescale looks like it works, but if you're not host, it just makes it lag for you...
I used "bind2" so that start activates the mods, but still opens the menu... No more pressing guide button to leave the campaign.
STATUS: ONLINE
Includes:
Godmode
noclip
give all
dropweapon
unlimited ammo
automatic semi-auto weapons
higher jump height
use of the start button
toggle game speed
cartoon mode
tons of points for revive
notarget, ai_disablespawn, ai axis delete (all zombies deleted and stop spawning, toggleable of course)
faster movement speed
far away revives and long down time
triple tap when double tap bought
long knife range
laser...
two basic control sets
KICK MENU
Developer clantags ("rain", "cycl", "cyln", "move")
Controls:
START -- activate mods
BACK -- switch controls
RB -- noclip
LB -- godmode
Controls (MAIN)
DPAD UP -- notarget, delete zombies, disable spawning
DPAD RIGHT -- give all guns
DPAD DOWN -- drop current weapon
Controls (KICK)
DPAD UP -- notarget, delete zombies, disable zombies
DPAD RIGHT -- switch between which player you can kick
DPAD DOWN -- kick the selected player
Controls (TOGGLES)
DPAD UP -- toggle cartoonmode
DPAD RIGHT -- toggle arcademode (needed for the tons of points from revives)
DPAD DOWN -- toggle gamespeed
NOTES:
For the kick menu: It will say "unknown command_x" with x being the number of the player that down on the dpad will kick. The numbers correspond to the players position on the scoreboard. You can only kick when you are host, so you will always be player1...
You need to put this on your profile, rehash and resign, and then resume game. Save and quit and then you have the mods...
To use grenades and monkeys and moletovs, just open the menu and change your button layout. Press B to exit the menu, and then you can use your grenades and whatnot. Press start to bind the mods back.
Arcade needs to be on to get a ton of points from revives. It also usually doesn't work on the first revive for some reason.
It's hard to keep track of whether arcademode is on or not, so I binded notarget to the same button... When on the toggles control set, if you press dpad right and it says notarget on, then arcademode is on, if it says notarget off, then arcademode is also off. Unless, you already had notarget on by pressing dpad up in the main control set...
Button binds work even when you're not host. Noclip, godmode, give all, dropweapon, cartoonmode... Timescale looks like it works, but if you're not host, it just makes it lag for you...
I used "bind2" so that start activates the mods, but still opens the menu... No more pressing guide button to leave the campaign.
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